Legal Aspects e.g., issues of copyright and piracy; intellectual property; code and conduct; and, censorship and classificationEvents and Activism e.g., art/ film/ music/ theatre festivals; concerts; award ceremonies; and, clubs and societiesCultures of Production (Film, TV and Theatre)e.g., funding or financing; producing; managing production; marketing; distribution and exhibition / staging; and, issues of transnational productionsMuseum, Gallery and/ or Heritage Studies e.g., museum or gallery management; aspects of preservation; curatorship; cultural heritage; and, archiving and documentationInstitutions, Organisations, Agencies and Associations e.g., playhouses; production houses; film studios; cinemas or cineplexes; publishing companies; TV stations; and, specific associations related to artists and workersAudience e.g., patterns of consumption; attendance and viewing culture; aspects of reception; and, audiences as fan (fandom, the fan club and fanzines)Human Capital e.g., welfare; employment; talent management; celebrity culture; the star system; human resource management; and, skills, knowledge and educationNew Media e.g., viral marketing through social media; Youtube as new cinema culture; blogging culture in MalaysiaCritical Studies e.g., the culture industry; material culture; political economy; cultural economy; popular culture; globalization of the creative industry; and, cultural memory
Acting
e.g., a body in space; realism in acting; specific theoretical applications such as method acting; acting in the ‘holy theatre’; and, the mastery of movement
Directing
e.g., directing styles or techniques; styles of performance
Scenography
e.g., theatre architecture; stage design; stage lighting; costume technology and design; sound technology; make-up
Traditional Performing Arts
e.g., Wayang Kulit; Mak Yong; Menora; Main Peteri; Ritual Theatres
The Text
e.g., playwrights and authorship; dramatic structures; playtexts; questions of adaptation; and, critical studies on postcolonialism, postmodernism, nation/ nationalism, gender and race
Dramatic Form and Genre
e.g., tragedy; comedy; melodrama; farce; epic; purbawara; realism; documentary and agitprop; experimental theatre; musical theatre; children’s theatre; and, Theatre of the Absurd
Theatre Culture
e.g., independent theatre performances; Malay-language theatre in Singapore; Tamil-language theatre in Malaysia; and, theatre performances in specific regional states
Multidisciplinary Theatre
e.g., Theatre education or pedagogy; theatre therapy; theatre for special purposes
Film Aesthetics
e.g., cinematography; sound; editing; and, traditions of realism and formalism
Film Technology
e.g., visual effects; computer-generated imagery; motion capture/ performance capture; stereoscopic 3D
Film Narrative
e.g., narrative form and structure; complex storytelling; and, cinematic narration and point-of-view
Film Genre
e.g., documentary; Thai horror cinema; Japanese science-fiction; Hollywood melodramas of the 1950s and 60s; Chinese martial arts films; Indonesia’s ‘film Islami’; experimental and avant-garde cinema; road movies; and, teen films
Film Authorship
e.g., studies on a particular director’s works
Issues or Theories of Representation
e.g., gender and sexuality; feminism; race and ethnicity; postcolonialism or orientalism; religion; age; and, social class
Film History
e.g., silent film era in the US; the studio era of Malay cinema
Regional, National or International Cinemas and Film Movements
e.g., contemporary South Korean cinema; Iranian cinema; Tamil or Bengali cinema; Italian Neo-Realism; French New Wave; Malaysia’s Independent Films; old Malay cinema; Third Cinema
Genre and Form
e.g., poetry; short story; novel; lyrics; prose; fiction or nonfiction; and, study of popular fiction genres such as crime, science fiction and romance
Narratology
e.g., narrative form and structure; modes of narration and point-of-view; cognitivism and narrative comprehension; and, space and time in narrative forms
Character Study
e.g., concept of anti-hero; the hero archetype; emotional responses to fictional characters; the paradox of caring; and, identification with characters
Authorship
studies of a particular author’s works
Critical Studies
e.g., questions of hybrid identities; issues of diaspora and displacement; multiculturalism; gender or ethnic representation; issues of nation and nationalism; deconstructionism; and, postmodern literature
Scripts and Scriptwriting
e.g., screenplay; playwriting; and, animation scriptwriting
Writing: Adaptation and Translation
e.g., intertextuality; issues of fidelity; and, theory and process of adaptation
Forms and Genres
e.g., cel animation; clay animation; model / puppet Animation; pixillation; experimental animation; documentary animation; animated music video; TV animation as sitcom; influence of ‘wu xia’ genre in Chinese animation; and, Japanese science fiction animation
Animation History
e.g., early history of Japanese anime; history and development of Malaysian TV animation; silent animated films; and, development of animated TV commercial in the 1940s
Animation and Narrative
e.g., storytelling traditions in animated features; comic or fairy-tale adaptation; expressive style in 3D computer graphic narrative animation
Character Animation
e.g., character animation, kinetics and dance; facial gesture and emotional resonance through animation; performance of interactive game characters; character animation and the embodied mind-brain
Animation Aesthetics and Technology
e.g., phenomenology of stop-motion process; stop-motion animation in live action feature films; the ontology of puppet animation performance; aesthetic analysis of movement and performance in 3D animation; 3D perception in animation; visualizing science and VFX; virtual worlds and 3D modelling; computer rotoscoping and animation aesthetics
Critical Studies
e.g., the role of observational drawing in animation pedagogy; animation, ideology and propaganda; gender representation in animated films; melodramatic mode in animated films; animation in a specifically national context; postmodern discourse in animation; and, traditional cultural expressions through animation
Interactive Media and Interaction
e.g., video game culture; narrative structure in computer and video games; internet gaming disorder; video games as learning tools at primary school; study of computer game interfaces; digital games and escapism;‘liveness’ in human-machine interaction; hypernarrative and interactive cinema