About Postgraduate Programme

Faculty Film, Theatre and Animation, UiTM approach to postgraduate study reflects an emphasis on the individual student’s ability to work independently, to take the initiative in exploring a line of research or acquire a new skill. The programme aims to develop global leader and academician with insight on thriving creative industry and their unique challenges.

Mode and Duration

Full-time : 3 - 6 semester
Part-time : 4 - 8 semesters

Legal Aspects e.g., issues of copyright and piracy; intellectual property; code and conduct; and, censorship and classificationEvents and Activism e.g., art/ film/ music/ theatre festivals; concerts; award ceremonies; and, clubs and societiesCultures of Production (Film, TV and Theatre)e.g., funding or financing; producing; managing production; marketing; distribution and exhibition / staging; and, issues of transnational productionsMuseum, Gallery and/ or Heritage Studies e.g., museum or gallery management; aspects of preservation; curatorship; cultural heritage; and, archiving and documentationInstitutions, Organisations, Agencies and Associations e.g., playhouses; production houses; film studios; cinemas or cineplexes; publishing companies; TV stations; and, specific associations related to artists and workersAudience e.g., patterns of consumption; attendance and viewing culture; aspects of reception; and, audiences as fan (fandom, the fan club and fanzines)Human Capital e.g., welfare; employment; talent management; celebrity culture; the star system; human resource management; and, skills, knowledge and educationNew Media e.g., viral marketing through social media; Youtube as new cinema culture; blogging culture in MalaysiaCritical Studies e.g., the culture industry; material culture; political economy; cultural economy; popular culture; globalization of the creative industry; and, cultural memory
Acting e.g., a body in space; realism in acting; specific theoretical applications such as method acting; acting in the ‘holy theatre’; and, the mastery of movement Directing e.g., directing styles or techniques; styles of performance Scenography e.g., theatre architecture; stage design; stage lighting; costume technology and design; sound technology; make-up Traditional Performing Arts e.g., Wayang Kulit; Mak Yong; Menora; Main Peteri; Ritual Theatres The Text e.g., playwrights and authorship; dramatic structures; playtexts; questions of adaptation; and, critical studies on postcolonialism, postmodernism, nation/ nationalism, gender and race Dramatic Form and Genre e.g., tragedy; comedy; melodrama; farce; epic; purbawara; realism; documentary and agitprop; experimental theatre; musical theatre; children’s theatre; and, Theatre of the Absurd Theatre Culture e.g., independent theatre performances; Malay-language theatre in Singapore; Tamil-language theatre in Malaysia; and, theatre performances in specific regional states Multidisciplinary Theatre e.g., Theatre education or pedagogy; theatre therapy; theatre for special purposes
Film Aesthetics e.g., cinematography; sound; editing; and, traditions of realism and formalism Film Technology e.g., visual effects; computer-generated imagery; motion capture/ performance capture; stereoscopic 3D Film Narrative e.g., narrative form and structure; complex storytelling; and, cinematic narration and point-of-view Film Genre e.g., documentary; Thai horror cinema; Japanese science-fiction; Hollywood melodramas of the 1950s and 60s; Chinese martial arts films; Indonesia’s ‘film Islami’; experimental and avant-garde cinema; road movies; and, teen films Film Authorship e.g., studies on a particular director’s works Issues or Theories of Representation e.g., gender and sexuality; feminism; race and ethnicity; postcolonialism or orientalism; religion; age; and, social class Film History e.g., silent film era in the US; the studio era of Malay cinema Regional, National or International Cinemas and Film Movements e.g., contemporary South Korean cinema; Iranian cinema; Tamil or Bengali cinema; Italian Neo-Realism; French New Wave; Malaysia’s Independent Films; old Malay cinema; Third Cinema
Genre and Form e.g., poetry; short story; novel; lyrics; prose; fiction or nonfiction; and, study of popular fiction genres such as crime, science fiction and romance Narratology e.g., narrative form and structure; modes of narration and point-of-view; cognitivism and narrative comprehension; and, space and time in narrative forms Character Study e.g., concept of anti-hero; the hero archetype; emotional responses to fictional characters; the paradox of caring; and, identification with characters Authorship studies of a particular author’s works Critical Studies e.g., questions of hybrid identities; issues of diaspora and displacement; multiculturalism; gender or ethnic representation; issues of nation and nationalism; deconstructionism; and, postmodern literature Scripts and Scriptwriting e.g., screenplay; playwriting; and, animation scriptwriting Writing: Adaptation and Translation e.g., intertextuality; issues of fidelity; and, theory and process of adaptation
Forms and Genres e.g., cel animation; clay animation; model / puppet Animation; pixillation; experimental animation; documentary animation; animated music video; TV animation as sitcom; influence of ‘wu xia’ genre in Chinese animation; and, Japanese science fiction animation Animation History e.g., early history of Japanese anime; history and development of Malaysian TV animation; silent animated films; and, development of animated TV commercial in the 1940s Animation and Narrative e.g., storytelling traditions in animated features; comic or fairy-tale adaptation; expressive style in 3D computer graphic narrative animation Character Animation e.g., character animation, kinetics and dance; facial gesture and emotional resonance through animation; performance of interactive game characters; character animation and the embodied mind-brain Animation Aesthetics and Technology e.g., phenomenology of stop-motion process; stop-motion animation in live action feature films; the ontology of puppet animation performance; aesthetic analysis of movement and performance in 3D animation; 3D perception in animation; visualizing science and VFX; virtual worlds and 3D modelling; computer rotoscoping and animation aesthetics Critical Studies e.g., the role of observational drawing in animation pedagogy; animation, ideology and propaganda; gender representation in animated films; melodramatic mode in animated films; animation in a specifically national context; postmodern discourse in animation; and, traditional cultural expressions through animation Interactive Media and Interaction e.g., video game culture; narrative structure in computer and video games; internet gaming disorder; video games as learning tools at primary school; study of computer game interfaces; digital games and escapism;‘liveness’ in human-machine interaction; hypernarrative and interactive cinema

Postgrad News

FiTA Lecturer Series - Irani...

FiTA Lecturer Series - Iranian Film Aesthetics by Prof. Peter Rist, PhD

IRANIAN FILM AESTHETIC by Prof. Peter Rist, PhD Iranian film have gained international recognition since th...



This Friday's session will feature DR. THOMAS BARKER from the University of Nottingham Malaysia Campus. Dr B...

Photo-poetry: A Philosophic ...

Photo-poetry: A Philosophic Encounter by Dr. Maszalida Hamzah

This is philosophy of the arts book by Dr. Maszalida Hamzah entitled Photo-poetry: A Philosophic Encounter (...

Postgraduate Lecturer Series...

Postgraduate Lecturer Series: Using Film as "Practice" in Research: A Malaysian's Transnational Experience

Postgraduate Lecturer Series: Using Film as "Practice" in Research: A Malaysian's Transnational Expe...

Live arts, visualising dreams


  Faculty of Film, Theatre & Animation
Puncak Perdana Campus, Universiti Teknologi MARA. 40150, Shah Alam Selangor Darul Ehsan Malaysia
  +603.7962.(ext. 2402/2414/2411/2410/2392)
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