About Postgraduate Programme

    Faculty Film, Theatre and Animation, UiTM approach to postgraduate study reflects an emphasis on the individual student’s ability to work independently, to take the initiative in exploring a line of research or acquire a new skill. The programme aims to develop global leader and academician with insight on thriving creative industry and their unique challenges.


    Mode and Duration

    Full-time : 3 - 6 semester
    Part-time : 4 - 8 semesters

    • CREATIVE INDUSTRIES MANAGEMENT
    • THEATRE and PERFORMANCE ARTS
    • FILM and CINEMATIC ARTS
    • WRITING and LITERARY ARTS
    • ANIMATION and DIGITAL ARTS
    Legal Aspects e.g., issues of copyright and piracy; intellectual property; code and conduct; and, censorship and classificationEvents and Activism e.g., art/ film/ music/ theatre festivals; concerts; award ceremonies; and, clubs and societiesCultures of Production (Film, TV and Theatre)e.g., funding or financing; producing; managing production; marketing; distribution and exhibition / staging; and, issues of transnational productionsMuseum, Gallery and/ or Heritage Studies e.g., museum or gallery management; aspects of preservation; curatorship; cultural heritage; and, archiving and documentationInstitutions, Organisations, Agencies and Associations e.g., playhouses; production houses; film studios; cinemas or cineplexes; publishing companies; TV stations; and, specific associations related to artists and workersAudience e.g., patterns of consumption; attendance and viewing culture; aspects of reception; and, audiences as fan (fandom, the fan club and fanzines)Human Capital e.g., welfare; employment; talent management; celebrity culture; the star system; human resource management; and, skills, knowledge and educationNew Media e.g., viral marketing through social media; Youtube as new cinema culture; blogging culture in MalaysiaCritical Studies e.g., the culture industry; material culture; political economy; cultural economy; popular culture; globalization of the creative industry; and, cultural memory
    Acting e.g., a body in space; realism in acting; specific theoretical applications such as method acting; acting in the ‘holy theatre’; and, the mastery of movement Directing e.g., directing styles or techniques; styles of performance Scenography e.g., theatre architecture; stage design; stage lighting; costume technology and design; sound technology; make-up Traditional Performing Arts e.g., Wayang Kulit; Mak Yong; Menora; Main Peteri; Ritual Theatres The Text e.g., playwrights and authorship; dramatic structures; playtexts; questions of adaptation; and, critical studies on postcolonialism, postmodernism, nation/ nationalism, gender and race Dramatic Form and Genre e.g., tragedy; comedy; melodrama; farce; epic; purbawara; realism; documentary and agitprop; experimental theatre; musical theatre; children’s theatre; and, Theatre of the Absurd Theatre Culture e.g., independent theatre performances; Malay-language theatre in Singapore; Tamil-language theatre in Malaysia; and, theatre performances in specific regional states Multidisciplinary Theatre e.g., Theatre education or pedagogy; theatre therapy; theatre for special purposes
    Film Aesthetics e.g., cinematography; sound; editing; and, traditions of realism and formalism Film Technology e.g., visual effects; computer-generated imagery; motion capture/ performance capture; stereoscopic 3D Film Narrative e.g., narrative form and structure; complex storytelling; and, cinematic narration and point-of-view Film Genre e.g., documentary; Thai horror cinema; Japanese science-fiction; Hollywood melodramas of the 1950s and 60s; Chinese martial arts films; Indonesia’s ‘film Islami’; experimental and avant-garde cinema; road movies; and, teen films Film Authorship e.g., studies on a particular director’s works Issues or Theories of Representation e.g., gender and sexuality; feminism; race and ethnicity; postcolonialism or orientalism; religion; age; and, social class Film History e.g., silent film era in the US; the studio era of Malay cinema Regional, National or International Cinemas and Film Movements e.g., contemporary South Korean cinema; Iranian cinema; Tamil or Bengali cinema; Italian Neo-Realism; French New Wave; Malaysia’s Independent Films; old Malay cinema; Third Cinema
    Genre and Form e.g., poetry; short story; novel; lyrics; prose; fiction or nonfiction; and, study of popular fiction genres such as crime, science fiction and romance Narratology e.g., narrative form and structure; modes of narration and point-of-view; cognitivism and narrative comprehension; and, space and time in narrative forms Character Study e.g., concept of anti-hero; the hero archetype; emotional responses to fictional characters; the paradox of caring; and, identification with characters Authorship studies of a particular author’s works Critical Studies e.g., questions of hybrid identities; issues of diaspora and displacement; multiculturalism; gender or ethnic representation; issues of nation and nationalism; deconstructionism; and, postmodern literature Scripts and Scriptwriting e.g., screenplay; playwriting; and, animation scriptwriting Writing: Adaptation and Translation e.g., intertextuality; issues of fidelity; and, theory and process of adaptation
    Forms and Genres e.g., cel animation; clay animation; model / puppet Animation; pixillation; experimental animation; documentary animation; animated music video; TV animation as sitcom; influence of ‘wu xia’ genre in Chinese animation; and, Japanese science fiction animation Animation History e.g., early history of Japanese anime; history and development of Malaysian TV animation; silent animated films; and, development of animated TV commercial in the 1940s Animation and Narrative e.g., storytelling traditions in animated features; comic or fairy-tale adaptation; expressive style in 3D computer graphic narrative animation Character Animation e.g., character animation, kinetics and dance; facial gesture and emotional resonance through animation; performance of interactive game characters; character animation and the embodied mind-brain Animation Aesthetics and Technology e.g., phenomenology of stop-motion process; stop-motion animation in live action feature films; the ontology of puppet animation performance; aesthetic analysis of movement and performance in 3D animation; 3D perception in animation; visualizing science and VFX; virtual worlds and 3D modelling; computer rotoscoping and animation aesthetics Critical Studies e.g., the role of observational drawing in animation pedagogy; animation, ideology and propaganda; gender representation in animated films; melodramatic mode in animated films; animation in a specifically national context; postmodern discourse in animation; and, traditional cultural expressions through animation Interactive Media and Interaction e.g., video game culture; narrative structure in computer and video games; internet gaming disorder; video games as learning tools at primary school; study of computer game interfaces; digital games and escapism;‘liveness’ in human-machine interaction; hypernarrative and interactive cinema

     

    Faculty of Film, Theatre & Animation
    Puncak Perdana Campus, Universiti Teknologi MARA (UiTM)

    40150 Shah Alam, Selangor Darul Ehsan
    Malaysia

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    Website Inquiry:
    Webmaster: korporatfita@uitm.edu.my

    Tel: +603.7962.(ext. 2402/2414/2411/2410/2392)
    Fax: +603.7962.2405